Description
Number of Levels: 1,700
Game Description:
In *Fuse-Light Trajectory*, bricks are replaced by “light nodes”; hitting one with the ball illuminates a light path. To clear a level, you must light up all nodes and connect the paths into a single, unbroken line. Nodes come in different colors and must be lit in a specific sequence (Red-Orange-Yellow-Green-Blue-Indigo-Violet); otherwise, previously lit nodes will go dark.
The 1,700 levels feature layouts ranging from simple straight lines to complex grids. The first 400 levels involve one-dimensional lines; levels 400–900 use two-dimensional grids, requiring you to plan the ball’s trajectory to light multiple nodes in a single shot; levels 900–1700 introduce “blockers”—hitting them changes the ball’s direction without lighting the node. There are also “bidirectional nodes” that light up in different colors depending on the direction from which they are struck.
You have unlimited attempts per level, though the ball landing counts as using up one “attempt chance” (out of a total of five). You can use a “rewind” function to return to the state prior to your last shot, up to three times. The physics simulation is highly precise, accounting even for minute directional shifts caused by the ball’s spin. 1,700 levels of light-and-trajectory puzzles await you.





