Description
Number of Levels: 2,300
Game Description:
Most bricks in *Mirror Gallery Trajectory* are “mirror bricks”; upon impact, the ball ricochets according to the law of specular reflection rather than a standard bounce. This means the angle of incidence equals the angle of reflection, making the trajectory more predictable. There are also “prism bricks” that split the ball into two beams traveling in opposite directions upon impact.
The 2,300 levels form a long gallery of mirrors. The first 700 levels feature straight corridors to familiarize you with mirror reflections; levels 700–1400 introduce corners and multiple reflections, requiring you to calculate light paths; levels 1400–2000 add “dark bricks”—which vanish unless illuminated by a beam—forcing you to target them with light; and levels 2000–2300 feature “time-delay mirrors” that hold the ball for one second before reflecting it.
You can draw guide lines to predict the path of the light, but this is limited to three times per level. Hitting mirror bricks five times in a row without the ball touching the ground triggers a “Focus” effect, doubling the speed of the next launch. A “Puzzle Mode” presents a target path that you must achieve using the fewest possible launches. 2,300 levels—the path of light is yours to control.





